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Postal 2 weapon mods
Postal 2 weapon mods








postal 2 weapon mods

They still use this fallback death in the final game if the ragdoll settings are limited, though. Characters killed go into their death animations, as ragdoll physics didn't exist yet.They would've also went around the book repository and Lucky Ganesh instead of around the starting area. Elephants would've also been included during their street parade, instead of just in the parade grounds.The marching band could be killed as part of a task, instead of like in the final game where killing them is of the player's own volition.The interior of the building also had completely different texturework. Additionally, Vince Desi's office is not deeper into the building and closer to the lobby.Geometry of some maps were notably different, as the RWS headquarters are instead to the left rather than straight ahead like in the released game.

postal 2 weapon mods postal 2 weapon mods

The task to return a library book was to occur on the first day.He was also supposed to be a silent protagonist, but had lines recorded for taking damage.The Postal Dude was to start from inside his house that was behind a trailer, instead of the trailer itself.Postal 2 originally had no story, but it may have been excluded from the alpha to showcase the game.The loading screen graphic was of one of the graphics from Postal's ending, and days were displayed by numbers instead of by their weekly names.Multiplayer was available in the alpha, but was removed and never returned until the standalone Share the Pain expansion.Only three options existed: Start, Options and Exit.The main menu shown at E3 was originally the opening and the menu at once, the menu displayed the various options on a torn piece of paper (like in the original Postal) after the cast roll.










Postal 2 weapon mods